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SpaceEngine is also very friendly for creators of mods and add-ons – create your own planets, star systems, even galaxies, import your own spacecraft models, create custom GUI skins, and more, all easily sharable with others.
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Spacecraft with Newtonian physics and pilot-assist autopilot features (in early development but fully usable) are yours to fly anywhere in the universe in the Flight Simulator mode. Everything you see in the sky – stars and galaxies, planets and moons, asteroids and comets, black holes and neutron stars, star clusters and nebulae – are yours to explore at the press of a button. Every planet you encounter in your journey will feature procedural 3D terrain with detailed textures. Explore Earth and our neighboring worlds in the Solar System, orbit a black hole in a galaxy billions of light-years away, or visit anything in between seamlessly, with no transitions.Īll of time and space are yours to explore – cruise between the stars at a million times the speed of light, and accelerate time to watch the orbital motions of a thousand worlds play out before your eyes.
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Like I said, it’s a challenge to familiarize yourself with all these systems, but if you take it slow and actually study the game’s mechanics, you’ll be a pro in no time (or 20,000 hours, apparently).SpaceEngine is a 1:1 scale science-based Universe simulator, featuring billions upon billions of galaxies, nebulae, stars, and planets, all shown at their full real-world scale. Its mind boggling how many different paths you can take throughout this game. Its honestly one of the most in-depth games ever made because its not just a physics game, a resource manager, or a survival-strategy game – it has elements of each of them that are incredibly fleshed out. Survivalist engineers will be tasked with anything from programming, building an electricity grid, generating artificial gravity, creating weapons for military management, and harvesting oxygen, hydrogen, and thousands of other resources to be used for crafting/base building. Your goal as a space engineer can be solely creative, or you can delve into the survival side, which plunges you into a resource management sort of game itself. So what? There’s other games like it – on the surface, anyways. Okay, so the physics system is realistic and the possibilities are endless.
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This can be frustrating at first since you’ll have to get used to the controls and how to avoid objects, but it ultimately creates a cohesive, realistic experience that is unlike any other made before. If you smack into the surface of a planet or moon, your ship won’t just take general damage – depending on where you’ve crashed, different pieces of your ship can chip off and require repairs. Its realistic down to how it uses an object’s mass, inertia, and velocity to determine outcomes of in-game interactions. The physics system is one of the best assets that this game has to offer and is on par with Kerbal Space Program but with similar gameplay to Surviving Mars. Rather than taking a simplistic approach, Space Engineers is aimed heavily at giving players the ability to alter any and all aspects of space ships, land vehicles, and space stations along with many other setups.
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The primary goal of the game is to build, explore, and survive in space.
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So why is this game so beloved if it’s a technical challenge rather than ‘difficulty’ challenge? Like I said, there’s endless possibilities and the game embraces creativity and exploration. Though hardly impossible, it’s a challenge to get into but be warned – you won’t just be able to put it down once you’ve got the hang of it. Plus, at some level, this really is pretty much rocket science. It’s a hard game not because its unforgiving, nor because there’s challenging AI/difficulty spikes, but because there really are thousands of different approaches to take. Looking at my own hours, coupled with those of across different platforms, its not uncommon to see people breaching the thousand-hour mark. And then there’s Space Engineers that, both ingame and in real life, seems to be a blackhole of time consumption. Some of them are just straight addicting, while others seem to have endless content that, no matter how many hours you play there’s always more to do. There are a few games that have felt impossible to put down over the past few decades of game development.